A share of every key
Of every key sold, 7% goes to the team. 15% of that is paid to the holders every week, when the pool is shared out, split evenly across the pieces. The same holds for every project that follows.
Ten fields out. Every move is yours to read.
There are 333 pieces, and there will never be one more. They are not tied to Wanderforest alone: they carry into Wanderhold and into every project on the road ahead.
Of every key sold, 7% goes to the team. 15% of that is paid to the holders every week, when the pool is shared out, split evenly across the pieces. The same holds for every project that follows.
Each piece holds one guaranteed deed in Wanderhold before the public sale, and a guaranteed place in the sale of every new project.
The limit is written into the contract. New projects bring collections of their own; this one stays at 333.
Every trek brings back treasure, and every week the pool is paid out. The more treasure, the bigger your share.
Catch the thief on fields three to nine and he may drop a gem. It is cut and paid the moment you are home.
One key opens the gate. Carry more, up to a hundred, and everything you bring back is worth that many times more.
Ten fields, a hundred steps of lantern oil. Strip the berry bushes, open chests, learn skills, and face the king in his hollow at the end.
Every week the pool is shared out by treasure. Your share of all the treasure found is your share of the pool.
Every creature marks the ground it is about to strike. Red means now, amber means soon. Read it, step aside, and hit back while it rests.
Try a practice trekNow and then a masked raccoon runs through the mist with a sack of stones. Bring him down before he gets away and he may drop a rough gem.
Carry the gem home and it is cut on the spot. It is paid to you at once, apart from the weekly pool: the keys you carried, times $1, times the cut.
10 keys and a x8 cut pay $80. With 100 keys, a flawless x21 cut pays $2,100.
| Cut | With 10 keys |
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A practice trek costs nothing and risks nothing. Learn the creatures, try the tools, find your pace. When you are ready, the real thing is one key away.
Open the gateAnd more on the way.